Commercial brief
Ten comparable games, what players praise and complain about, three positioning directions and pricing recommendations. Delivered as a written brief with a 60 minute walkthrough.
10 business days
After agreed start and materials
PC / Steam commercial services
Fixed-scope pilots for PC and Steam studios: market research, playtests, store pages, demo QA and creators. One clear answer before your next big call.
(01)Why pilots
Most studios don’t need a retainer. They need a straight answer before the next milestone, then the freedom to stop or go again.
(02)Offers A to F
Pick the decision in front of you. Each pilot is a fixed scope, a fixed price and a named deliverable. Or bundle all five.
Ten comparable games, what players praise and complain about, three positioning directions and pricing recommendations. Delivered as a written brief with a 60 minute walkthrough.
10 business days
After agreed start and materials
Five screened adult players, each in a session of up to 45 minutes, meeting your game for the first time. You get a report and a walkthrough.
Target 10 business days
Subject to recruitment, after agreed start
Messaging and presentation for one Steam page: a first draft, a 45 minute walkthrough and one revision round. No art, trailer, Steam uploads or wishlist promises.
First draft in 7 business days
After agreed start and assets
12 person-hours on one agreed Windows PC setup: 8 testing, 2 documenting, 2 checking fixes. One fix check on an updated build you send within 14 days.
Initial report within 5 business days
Once the build is ready
About 40 creators researched, up to 25 approved for outreach, and one follow-up. Unpaid coverage only.
3 weeks
One fixed three week window
Bundle all five pilots, A to E, into one plan for your game. Tell us where you are, and we’ll map the order and scope with you on a call.
Book a call(03)Stage guide · not a rule
Every pilot answers one question. Find the stage your game is at, run that pilot, then decide what’s next.
“Is there room for this game, and how should it be positioned?”
Offer ACommercial brief
(04)Process
Small, bounded engagements that end with something you can use. No long onboarding, no open-ended scope.
Choose the offer that matches the decision in front of you. Not sure? Book a call and we’ll point you to one.
We confirm scope, the start date and exactly what we need from you: build, assets or materials.
Fixed window, fixed price. You know the delivery date before the clock starts.
Get the deliverable and act on it. Then stop, or book the next pilot.
(05)Founding cohort · Case studies pending
We’re new, and we won’t fake it. Founding pilots become our first case studies, with your sign-off.
(06)Frequently asked questions
After we agree a start date and receive what the pilot needs: your materials, assets or build. All timelines are business days.
No. The target is 10 business days after the agreed start, subject to recruitment. The study needs five screened adult players, so the schedule depends on finding them.
12 person-hours on one agreed Windows PC setup: 8 testing, 2 documenting and 2 checking fixes. The initial report lands within 5 business days once the build is ready. Then you have 14 days to send one updated build for a fix check.
PC games on Steam. Demo QA runs on one agreed Windows PC setup.
It runs in one fixed three week window: about 40 creators researched, up to 25 approved for outreach, and one follow-up. We only pursue unpaid coverage.
Yes. Each pilot has a flat price, agreed before any work starts. You pay only after the scope and start date are agreed in writing. The full package is priced on the call.
>_ ReadyFounding pilots open
Tell us the game and the decision. We’ll recommend one pilot and suggest a start date.
Book a call