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PC / Steam commercial services

Built to be seen.

Fixed-scope pilots for PC and Steam studios: research, playtests, store pages, demo QA and creators. One clear answer before your next big call.

  • Commercial brief
  • Player study
  • Steam page
  • Demo QA
  • Creator outreach

(01)Why pilots

One call at a time.

Most studios don’t need a retainer. They need a straight answer before the next milestone, then the freedom to stop or go again.

  • Fixed scope
  • Fixed price
  • Clear clock

(02)Offers A to F

Five founding pilots.

Pick the decision in front of you. Each pilot is a fixed scope, a fixed price and a named deliverable. Or bundle all five.

  1. Commercial brief

    Ten comparable games, what players praise and complain about, three positioning directions and pricing recommendations. Delivered as a written brief with a 60 minute walkthrough.

    Timeline

    10 business days

    After agreed start and materials

  2. Player study

    Five screened adult players, each in a session of up to 45 minutes, meeting your game for the first time. You get a report and a walkthrough.

    Timeline

    Target 10 business days

    Subject to recruitment, after agreed start

  3. Steam page

    Messaging and presentation for one Steam page: a first draft, a 45 minute walkthrough and one revision round. No art, trailer, Steam uploads or wishlist promises.

    Timeline

    First draft in 7 business days

    After agreed start and assets

  4. Demo QA

    12 person-hours on one agreed Windows PC setup: 8 testing, 2 documenting, 2 checking fixes. One fix check on an updated build you send within 14 days.

    Timeline

    Initial report within 5 business days

    Once the build is ready

  5. Creator outreach

    About 40 creators researched, up to 25 approved for outreach, and one follow-up. Unpaid coverage only.

    Timeline

    3 weeks

    One fixed three week window

  6. Offer FFull package · A to E

    The full package

    Bundle all five pilots, A to E, into one plan for your game. Tell us where you are, and we’ll map the order and scope with you on a call.

    Book a call

(03)Stage guide · not a rule

Which pilot, when.

Every pilot answers one question. Find the stage your game is at, run that pilot, then decide what’s next.

  1. Stage 01

    Picking the game

    “Is there room for this game, and how should it be positioned?”

    Offer ACommercial brief

  2. Stage 02

    First playable

    “Do new players get it in the first session?”

    Offer BPlayer study

  3. Stage 03

    Steam page live

    “Does the store page sell what the game actually is?”

    Offer CSteam page

  4. Stage 04

    Demo ready

    “Will the demo hold up on real Windows machines?”

    Offer DDemo QA

  5. Stage 05

    Ready to be seen

    “Which creators should be playing it, and did they?”

    Offer ECreator outreach

>_ Chapter 02

Built for the moment players decide.

(04)Process

How it works.

Small, bounded engagements that end with something you can use.

pilot.run4 steps
  1. Step 1: Pick a pilot

    Choose the offer that matches the decision in front of you. Not sure? Book a call and we’ll point you to one.

  2. Step 2: Lock the scope

    We confirm scope, the start date and exactly what we need from you: build, assets or materials.

  3. Step 3: We run it

    Fixed window, fixed price. You know the delivery date before the clock starts.

  4. Step 4: You decide

    Get the deliverable and act on it. Then stop, or book the next pilot.

(05)Case studies pending

Proof, loading.

We’re new, and we won’t fake it. Founding pilots become our first case studies, with your sign-off.

  • Case 01 · Player study
  • Case 02 · Steam page
  • Case 03 · Demo QA
  • Slot open · your game?

(06)Frequently asked questions

FAQ.

When does the clock start?

After we agree a start date and receive what the pilot needs: your materials, assets or build. All timelines are business days.

Is the player study timeline guaranteed?

No. The target is 10 business days after the agreed start, subject to recruitment. The study needs five screened adult players, so the schedule depends on finding them.

What does the demo QA pass cover?

12 person-hours on one agreed Windows PC setup: 8 testing, 2 documenting and 2 checking fixes. The initial report lands within 5 business days once the build is ready. Then you have 14 days to send one updated build for a fix check.

Which platforms do you work on?

PC games on Steam. Demo QA runs on one agreed Windows PC setup.

How does Creator Outreach report back?

It runs in one fixed three week window: about 40 creators researched, up to 25 approved for outreach, and one follow-up. We only pursue unpaid coverage.

Are prices fixed?

Yes. Each pilot has a flat price, agreed before any work starts. You pay only after the scope and start date are agreed in writing. The full package is priced on the call.

>_ ReadyFounding pilots open

Make thenext call.

Tell us the game and the decision. We’ll recommend one pilot and suggest a start date.

Book a call